World Cup 2026 Rules

Rules for the
2026 World Cup

This page gathers the rules for World Cup Predictions 2026: match scoring, leaderboard, ties, prizes and the conditions used to publish ProDefi's final standings.

Participation

How an entry gets in

  • Each confirmed entry counts as one independent position in the leaderboard.
  • Sales stay open until the deadline set for the world cup.
  • Predictions can be submitted until the edition deadline.
  • Once an onchain prediction is submitted, that prediction can no longer be edited.

Match scoring

How close you get to the exact score

Each match is scored using this formula:

max(0, 7 - total goal error) + 3 if you call home / draw / away correctly

Here, total goal error is the sum of the absolute difference between your scoreline and the official score for each team.

Base points per match 7 points
Bonus for calling home / draw / away +3 points
Minimum match score 0 points
Maximum match score 10 points

Examples

What each case scores

Official 2-1, your prediction 2-1 10 points
Official 5-5, your prediction 6-5 6 points
Official 6-5, your prediction 1-0 3 points
Official 5-5, your prediction 0-1 0 points

Large misses never create negative points. Beyond a certain error range, the floor is 0 and only the outcome bonus can survive if you still called home, draw or away correctly.

Winners

Wordlcup winners

Champion 25 points
Runner-up 18 points
Third place 10 points
Fourth place 10 points

Leaderboard

How the table is built

  • Each entry's total score is the sum of resolved match points plus winner-pick points.
  • A provisional leaderboard may exist while the tournament is still being played.
  • The final leaderboard is published once all official match results, the official top four and final placings are loaded.
  • The final leaderboard is the reference for prizes and payouts.

Ties

What happens when points are level

  • The table is ordered by total points only.
  • If two or more entries tie on points, they share the position using standard competition ranking, for example `1, 2, 2, 4`.
  • There is no secondary tie-break based on exact scores or any other metric.
  • If that tie occupies prize positions, all affected prizes are added together and split equally among the tied entries.

Prizes

Pool, payouts and claiming

  • Each edition's prize pool is made up of the net amount effectively credited for each confirmed entry.
  • That amount may vary depending on the payment method, processing costs, conversion and operational costs.
  • The first 32 places on the final leaderboard are paid.
  • The number of paid places does not scale with field size: only the prize amounts grow with the final pool.
  • Prizes are paid in USDC.
  • If a final tie covers paid places, the occupied prizes are added together and split equally.
  • Prize claiming only opens once the tournament is fully finalized and the leaderboard is final.
1st place 22% of the pool
2nd place 14% of the pool
3rd place 9% of the pool
4th place 7% of the pool
5th to 8th 4% each
9th to 16th 2% each
17th to 32nd 1% each

Transparency

What stays public

  • Official results, official winners and the final leaderboard remain publicly verifiable.
  • If anything changes before an edition starts, it will be reflected on this same page.
  • Once the tournament begins, that edition's rule set is locked.

Quick summary

Match scoring ranges from 0 to 10. You never lose points for a bad miss. The champion is worth 25, the runner-up 18, and third and fourth are worth 10 each. If you do not submit winner picks, that section scores 0. Each edition's prize pool is made up of the net amount effectively credited for each confirmed entry, which may vary depending on the payment method, processing costs, conversion and operational costs. The top 32 places get paid through a fixed percentual payout scheme. If entries tie on points, they share the position using `1, 2, 2, 4` logic and split the affected prize block equally.